Education Resource Catalogue

TitleDescriptionSubject Area(s)TypeYear Level
Natural DisastersStudents will explore how natural disasters like earthquakes, bushfires, droughts, and cyclones impact communities and how people can prepare for and manage these events. Using immersive VR experiences, students will witness these disasters firsthand, reflect on their consequences, and consider ways to reduce risks. They will then choose a project to demonstrate their understanding—designing a disaster response plan, creating a 3D model, or making a digital presentation.HumanitiesLesson Byte5 - 6
The Power of ColourThis lesson invites students to explore how colours and visual conventions in art can convey different emotions and messages. Through interactive stations involving virtual and augmented reality, students will analyse colour use in famous artworks, experiment with colour transformations, and create their own digital artwork in Tilt Brush to express a specific feeling. This experience allows students to deepen their understanding of how colour, composition, and tone work together to influence perception/emotion in art.Visual ArtsLesson Byte7 - 8
Inspired ArtworksIn this lesson, students will use immersive technology to explore different artistic styles and create their own 3D artwork. They will start by experimenting with famous artworks from various cultures and historical contexts using the Art Transfer app. Then, they’ll move on to creating their own three-dimensional masterpiece in Tilt Brush. Through these experiences, students will learn about the creative process and gain inspiration from the rich diversity of artistic expression across time and place.Visual ArtsLesson Byte4 - 6
Exploring CircuitsIn this lesson, students will explore the principles of energy transfer and transformation through hands-on and virtual circuit-building activities. By engaging with Short Circuit VR, they’ll experiment with virtual components and complete electronics challenges, enhancing their understanding of circuits in an immersive environment. Simultaneously, students using Tinkercad will practice building digital circuits, gaining foundational knowledge of how energy flows through various components.ScienceLesson Byte6
Sculptures in VRThis lesson introduces students to sculpture as both art and expression through virtual tools and VR experiences. Using SculptrVR, students will experiment with 3D creation and apply visual conventions in sculpting, drawing inspiration from iconic sculptures worldwide. They’ll engage in hands-on creation while researching techniques, iconic pieces, and key considerations in sculpture, deepening their understanding of visual arts processes.Visual ArtsLesson Byte9 - 10
Movement SequenceIn this lesson, students will explore movement sequences for different sports using immersive technology. They’ll choose a sport through the All-In-One Sports VR app and analyse the skills required. Using interactive tools, students will practise creating and refining their own movement sequences, applying the elements of effort, space, and timing. They’ll deepen their understanding of how various movements come together in different sports. This lesson fosters creativity, motor skills, and collaboration.PELesson Byte3 - 6
Angles of Depression and ElevationIn this lesson, students will explore the real-world applications of angles of elevation and depression using immersive virtual reality. By designing various building structures and natural elements such as trees in Arkio, they will visualise and solve mathematical problems using Pythagoras' theorem and trigonometry. Students will also recreate these scenarios in CoSpaces, where they will input their equations and provide verbal explanations of their process, combining mathematical theory with creative 3D modeling.MathsLesson Byte10
Enlargement/ Transformations in VRIn this lesson, students will explore the concept of enlargement transformations in geometry. Using the Arkio VR app, students will visualise and manipulate shapes to understand how enlargement affects different aspects of objects. They will also use Tinkercad to create and modify 3D shapes, reinforcing their understanding of how enlargement transformations work in a hands-on, interactive way.MathsLesson Byte9 - 10
Responsible RecyclersIn this lesson, students will explore the sustainable use and management of resources through immersive virtual reality experiences. They will investigate waste management and recycling processes using Trash Time VR and engage with 360° videos to understand environmental challenges related to resource management.ScienceLesson Byte7
Ancient and Modern Sports: Golf Through the AgesIn this lesson, students will explore the evolution of golf, from its historical origins to its modern-day variations, using immersive virtual experiences. They will engage with a VR simulation of a golf game and watch videos that showcase how golf has changed over time. Students will reflect on their experience and propose improvements to the game, focusing on enhancing its enjoyment and playability.PE / HistoryLesson Byte7
Data and GraphingIn this lesson, students will use the All-in-One Sports VR app to engage in a round of archery, recording their scores and then analysing the data. This activity will help them understand how different types of graphs can represent data in various ways. They will use tools like Excel or Google Sheets to create visual representations of their performance, enhancing their skills in data analysis and interpretation.MathsLesson Byte8
Energy in MotionIn this lesson, students will explore the concept of energy efficiency and the law of conservation of energy through immersive virtual reality experiences. They will use the "All-in-One Sports VR" app to observe different physical activities and their energy dynamics, and watch a VR video on how kinetic energy can recharge a car's battery. This hands-on approach will help students understand energy inputs, outputs, transfers, and transformations.PE / ScienceLesson Byte9 - 10
Musical Chain Reactions: Exploring Music with GadgeteerIn this lesson, students will explore the fascinating intersection of music and physics by using the Gadgeteer VR app to create intricate chain reaction machines. As they design and build their machines, students will also compose a 30-second piece of music that complements the motion and rhythm of their creations. This activity not only allows students to engage with the principles of physics but also encourages them to express their creativity through music, blending STEM with the arts in a unique and immersive way.MusicLesson Byte7
A Knock-on Effect: Exploring Idioms using GadgeteerIn this lesson, students will explore the concept of cause and effect through the idiom "a knock-on effect" in a unique and engaging way. Using the Gadgeteer VR app, students will build intricate chain reaction machines that visually represent cause-and-effect sequences. They will then translate these visual experiences into written narratives, creatively linking the physical chain reactions they’ve built to a storyline that explores the ripple effects of a single action.EnglishLesson Byte5 - 6
Kinetic and Potential Energy ExplorersIn this lesson, students will explore the relationships between kinetic and potential energy through immersive virtual reality experiences and hands-on activities. They will investigate how energy transforms and transfers in a Rube Goldberg machine, utilizing the Gadgeteer VR app to build their own intricate chain reaction machines.ScienceLesson Byte8
Deep Dive into Marine LifeIn this lesson, students will explore the underwater world through immersive technologies to understand how different marine animals survive in their habitats. By diving into the depths of the ocean with the Ocean Rift app and additional VR videos, students will investigate the physical and behavioural traits that help marine animals survive. They will document their observations and create detailed representations of their chosen animals, enhancing their knowledge of marine biology.ScienceLesson Byte5
Producers, Consumers, DecomposersIn this lesson, students will dive into the depths of the ocean using immersive virtual reality to explore marine ecosystems and understand the roles of producers, consumers, and decomposers within a habitat. Through interactive experiences and creative projects, students will engage in a hands-on approach to learning about food chains and the intricate balance of life in underwater environments.ScienceLesson Byte4
Exploring the Cell: It’s Structure and FunctionsThis lesson will take students on an immersive journey inside the human body using virtual reality. By utilising The Body VR app and additional VR videos, students will explore the circulatory system, learn how blood cells work, and understand the processes inside the heart. They will also create their own models to illustrate their understanding of the human circulatory system.ScienceLesson Byte8
The Circulatory System in VRThis lesson will take students on an immersive journey inside the human body using virtual reality. By utilising The Body VR app and additional VR videos, students will explore the circulatory system, learn how blood cells work, and understand the processes inside the heart. They will also create their own models to illustrate their understanding of the human circulatory system.ScienceLesson Byte8
Human SurvivalIn this lesson, students will explore the importance of natural environments, including vegetation and water sources, using immersive virtual reality experiences. They will visit different landscapes through Nature Treks VR and create their own virtual environments using CoSpaces, citing how to use the environments in order to survive as a human.HASSLesson Byte4
Liveability Reflection: Investigating Place and PerceptionIn this immersive lesson, students will explore the concept of liveability by virtually visiting serene natural environments using Nature Treks VR. They will analyse how different geographical locations impact daily life and wellbeing, reflecting on environmental quality and perceptions of liveability.GeographyLesson Byte7
Ambient Elements: Enhancing an AtmosphereIn this lesson, students will explore the impact of sound on creating mood and atmosphere within virtual environments. Using Nature Treks VR, students will experience various natural landscapes and pay close attention to the sound effects present in each scene. They will design and structure their own 3D environments and create custom soundscapes to enhance the atmosphere. This hands-on approach will help students understand the role of audio in media arts and develop their skills in designing immersive experiences to suit audience needs.Media ArtsLesson Byte7 - 8
Nature’s Serenity: Enhancing Emotional Awareness and Self Care with VRIn this immersive lesson, students will explore the serene landscapes of Nature Treks VR and engage in meditation guided by Sir David Attenborough's narration in "Mountains Meditation." They will analyse emotional responses and devise strategies to self-manage emotions, focusing on the importance of mental wellbeing.Health & WellbeingLesson Byte5 - 10
Virtual SettingsIn this immersive lesson, students will embark on a creative journey inspired by virtual reality and storytelling. They will explore a variety of environments in Nature Treks VR to craft their own narrative scenes, drawing on literary devices and language features encountered in virtual texts. They will utilise CoSpaces to create a detailed setting, and begin their virtual storytelling.EnglishLesson Byte5 - 10
Immersive PoetryIn this lesson, students will immerse themselves in stunning virtual environments using Nature Treks VR and complementary VR videos. They will explore and reflect on what they see, hear, and feel in these environments to help them write imagery-rich poetry. In doing so, students will harness the immersive power of technology to enrich their creative expression and reflect on how their poem will immerse the reader.EnglishLesson Byte5 - 7
The Wizard’s Brew: Mastering Volume & RatioIn this lesson, students will apply their mathematical understanding of volume and ratio to real-world problems. Students will explore HoloLAB Champions Mini-Labs where they must practise scaling measurements up and down, and practice pouring exact volumes using various glassware. Additionally, students will create potions by mixing ingredients in specific ratios and volumes.MathsLesson Byte5 - 6
Radiant Reactions: The Glowing Flask ChallengeThe GlowLab Challenge within HoloLAB Champions tasks students with creating luminous chemical reactions. In this lesson, students will manipulate virtual lab equipment to mix substances, observe reactions, and adjust procedures to achieve the desired glowing effect.ScienceLesson Byte10 - 11
Solubility Simulations: Virtual Science with HoloLAB VRIn this immersive lesson, students will explore the concept of solubility through various stations and the virtual reality game HoloLAB Champions. They will engage in hands-on activities and virtual experiments to deepen their understanding of solubility and its applications. Furthermore, students will research and plan an experience to discover various factors that affect solubility.ScienceLesson Byte8
Virtual Lab Masters: Exploring Science Lab EquipmentIn this lesson, students will explore the fundamentals of science lab equipment through immersive virtual reality experiences. Utilising HoloLAB Champions and a 360 VR video tour, students will interact with virtual lab environments to understand the use and importance of various lab tools. Additionally, students will create 3D models of lab equipment using Sloyd.ai and assemble a virtual lab in CoSpaces. This engaging approach helps solidify their knowledge of lab equipment and safety practices in a fun and interactive way.ScienceLesson Byte7
Illuminate the Science: Discover Chemiluminescence in VRIn this lesson, students will explore chemiluminescence, the emission of light from a chemical reaction without heat, starting with a video of fireflies and glow sticks. They will learn its principles, distinguishing it from bioluminescence, and discuss examples like fireflies, fungi, glow sticks, and forensic uses. Students will use HoloLAB Champions to demonstrate several different chemiluminescent reactions. They will then brainstorm practical applications of chemiluminescence to solve real-world problems.ScienceLesson Byte10
Virtual Moodscapes: Creating Emotional Landscapes in VRStudents will explore emotions in VR, crafting landscapes that reflect psychological states using Tilt Brush. This lesson blends psychology with technology to showcase the profound impact of an immersive environment on emotion.PsychologyLesson Byte11 - 12
Digital Dimensions: Architectural Geometry in VRIn this immersive lesson, students will delve into the world of geometric shapes as they appear in architecture. Using Tilt Brush, students will explore the geometry of famous buildings and enhance their understanding of how geometric shapes are utilised in architectural design.MathsLesson Byte8 - 9
Reimagined Worlds: Recreating Familiar Settings in VRIn this immersive lesson, students will deepen their understanding of setting in narrative. They will reflect on a familiar literary text and create a visual representation of a significant setting in the narrative.EnglishLesson Byte5 - 6
Cubism ReimaginedIn this lesson, students will create a cubist-style artwork in Tilt Brush, inspired by the techniques and themes of Pablo Picasso. They will use VR tools to depict a subject from multiple viewpoints, merging these perspectives into a single, fragmented composition.Visual ArtsLesson Byte8 - 9
Character CreationsIn this immersive lesson, students will enhance their understanding of characters and events in a familiar literary text by creating three-dimensional visual representations of significant possessions.EnglishLesson Byte8 - 9
Exploring Climate Change Impacts in AustraliaIn this lesson, students will investigate how climate change affects Australian environments. Using immersive technologies such as Google Earth VR, the "Meet your carbon footprint" video, and Voices for Change AR/VR experiences, students will explore the causes, consequences, and mitigation strategies related to climate change impacts in Australia.Geography / ScienceLesson Byte5 / 10
Explore Australia's Natural WondersIn this lesson, students will explore the importance of various environments, including natural vegetation and water sources, to people and animals in Australia and another continent. Using immersive virtual reality (VR) experiences, students will reflect on the significance of these environments. They will create their own digital representations of these environments using CoSpaces.GeographyLesson Byte4 - 6
Aid Around the GlobeIn this lesson, students will explore the impact of international aid on different regions of the world. Through immersive virtual reality experiences and interactive activities, they will gain insights into the complexities of aid distribution and its effects on local communities.GeographyLesson Byte6
Immersive Word HuntIn this lesson, students will go on a virtual excursion using Google Earth VR and Google Earth Desktop to explore specific countries where the target language is spoken. This immersive experience will help students understand the geographical and cultural context of the language they are studying. They will focus on identifying and interpreting signs, words, and phrases they encounter during their virtual excursions, enhancing their language skills in a real-world context.LanguagesLesson Byte9 - 10
Earth Lit Up: Exploring Earth's NightscapesIn this lesson, students will go on a virtual journey to explore the impact of light pollution on Earth's nightscapes. Through immersive experiences in virtual reality and engaging videos, they will uncover the effects of city lights on our view of space. This lesson integrates science and technology, providing students with a unique perspective on the interconnectedness of human activities and the environment.ScienceLesson Byte5
Volcanic Ventures: Discovering Earth's Explosive ForcesIn this lesson, students will commence an immersive adventure into the heart of volcanic activity using virtual reality technology. Through Google Earth VR and a selection of 360° videos, students explore various volcanoes around the world, gaining insights into their formation, impact on the environment, and relevance to plate tectonics.ScienceLesson Byte8 - 9
Liveability Explorers: Delving into Australia's Diverse EnvironmentsIn this lesson, students will launch into a virtual journey across various locations in Australia to explore the concept of liveability. By utilising immersive virtual reality experiences and videos, students will gain insights into factors influencing people's decisions about where to live, including environmental quality and perceptions of liveability.GeographyLesson Byte7 - 8
Exploring Asia: A Virtual Geography JourneyIn this lesson, students will travel across Asia using Google Earth VR and various 360° videos. They will explore the geographical diversity and locations of different places in the Asia region, comparing them to locations in Australia. Through this experience, students will gain a deeper understanding of the physical and cultural landscapes of Asia and its relationship to Australia.HASSLesson Byte5 - 7
Team Tactics Tournament: Playing Virtual SoccerStudents will immerse themselves in the world of soccer through VR and mobile technology in this lesson. They will use the Final Soccer app to enhance their physical fitness, coordination, and teamwork skills. By integrating the Final Kick mobile app, students will experience the dynamic roles of shooter and goalkeeper, fostering a collaborative learning environment. This lesson aims to blend physical activity with technology, encouraging students to explore their abilities and challenge themselves in a fun and engaging way.Health and PELesson Byte7 - 8
Soccermetry: Exploring Geometry in SoccerStudents will explore the connection between geometry and soccer through engaging, hands-on experiences. By combining VR technology with practical activities, students will understand the geometric principles behind soccer balls and enhance their spatial awareness and coordination. The lesson will include both virtual experiences and creative tasks, allowing students to see and feel the concepts in action, making the learning process dynamic and interactive.MathsLesson Byte8 - 9
Gadgeteer EssentialsGadgeteer is a physics-based VR puzzle game where players build complex chain reaction machines to solve intricate puzzles. Using various gadgets, players can create machines that launch, bump, twist, and turn, resulting in dynamic chain reactions. The game challenges creativity and problem-solving as players navigate puzzles that could even disrupt the fabric of space-time.
Physics, Science, Mathematics, Design TechnologiesEssentials Guide7 - 12
Ocean Rift EssentialsOcean Rift offers an immersive experience that transports students into the depths of the ocean. Through vivid underwater environments, students can explore diverse marine life, from dolphins and sharks to ancient ruins and underwater volcanoes. This interactive adventure enhances learning about marine biology and ecosystems in a captivating and engaging way.
Science, HASSEssentials Guide4 - 12
The Body VR EssentialsThe Body VR: Journey Inside a Cell offers an interactive dive into the microscopic world of human biology. Users can explore cellular structures and functions in vivid detail, gaining a deeper understanding of how cells operate. The experience’s ‘Anatomy Viewer’ allows users to interact with various body systems which will engage learners of all ages. Science; Health and PEEssentials Guide7 - 12
Final Soccer EssentialsFinal Soccer uses VR headsets and trackers to engage players in immersive gameplay. This soccer simulation app focuses on enhancing fitness, coordination, balance, and motivation through physical activity. The app offers four different tracker options and the opportunity to explore six diverse player modes, either as a striker or goalkeeper. Two of these modes support multiplayer options. Set in a vibrant stadium atmosphere, Final Soccer allows students to tailor their experience to their preferences and abilities.
Health and PE, MathematicsEssentials Guide7 - 12
Nature Treks EssentialsNature Treks VR offers an educational and immersive virtual reality experience, enabling students to explore vibrant and tranquil natural environments. They can wander through lush forests, serene beaches, and other stunning landscapes. This VR tool enhances lessons on ecology, wellbeing, English, and environmental science. Whether for relaxation, meditation, or educational exploration, Nature Treks VR is a valuable resource for bringing the wonders of the natural world into the classroom.English, Health and PE, Wellbeing, Visual Art, Science, HASSEssentials Guide6 - 12
HoloLAB Champions EssentialsHoloLAB Champions is a VR game that immerses students in a futuristic game show setting to teach and test chemistry lab skills. Students complete realistic lab challenges that emphasise proper techniques, chemical reactions, and measurements. Ideal for classrooms, HoloLAB Champions provides a safe and interactive way for students of all ages to learn and practice chemistry concepts.Science, MathematicsEssentials Guide7 - 12
Tilt Brush EssentialsTilt Brush is a virtual reality painting application that allows users to create three-dimensional art in a digital space. Using VR controllers, artists can paint in a 3D environment with dynamic brushes and vibrant colours. Ideal for creative expression, Tilt Brush transforms traditional painting into an immersive, interactive experience, offering limitless possibilities for artistic exploration and innovation.Visual Art, Media, Digital Technologies, EnglishEssentials Guide4 - 12
Google Earth EssentialsGoogle Earth VR is an innovative educational tool that allows users to explore global geography in virtual reality. It offers experiences like aerial city views, mountain vistas, and underwater explorations with high-resolution 3D models. The app features guided tours, Street View integration for detailed ground-level exploration, and the ability to save and share favourite locations.HASS, Geography, Mathematics, Science, LanguagesEssentials Guide4 - 12
Wellbeing | Master Resources DeckThis Wellbeing resource deck includes links for various activities that help students practice both mental and physical wellbeing.WellbeingResource DeckMultiple
Languages/LOTE | Master Resources DeckThis Languages/LOTE resource deck includes links and starter lesson ideas for a range of languages and topics in the Languages/LOTE classroom.LanguagesResource DeckMultiple
Arts | Master Resources DeckThis Arts resource deck includes links and starter lesson ideas for a range of topics in the Arts classroom.The ArtsResource DeckMultiple
Design & Technology | Master Resources DeckThis Design & Technology resource deck includes links and starter lesson ideas for a range of topics in the Design & Technology classroom.Design and TechnologyResource DeckMultiple
Health & Physical Education | Master Resources DeckThis Health & Physical Education resource deck includes links and starter lesson ideas for a range of topics in the Health & Physical Education classroom.Health and PEResource DeckMultiple
Humanities (HASS) | Master Resources DeckThis Humanities (HASS) resource deck includes links and starter lesson ideas for a range of topics in the Humanities (HASS) classroom. Humanities (HASS)Resource DeckMultiple
English | Master Resources DeckThis English resource deck includes links and starter lesson ideas for a range of topics in the English classroom.EnglishResource DeckMultiple
Maths | Master Resources DeckThis Maths resource deck includes links and starter lesson ideas for a range of topics in the Maths classroom.MathematicsResource DeckMultiple
Science | Master Resources DeckThis Science resource deck includes links and starter lesson ideas for a range of topics in the Science classroom. ScienceResource DeckMultiple
Animals in their EnvironmentsStudents will observe and analyse zoo animals in their natural habitats, through the use of Handheld VR devices, reflecting on their surroundings/needs. They will then plan and create their own sustainable zoo using CoSpaces.HASS, ScienceLesson Package3 - 4
Seasonal ShiftsStudents will explore daily and seasonal changes in the environment using an augmented reality experience in CoSpaces. Afterwards students will create a mini-book that includes illustrations and written descriptions of daily and seasonal changes. The book will demonstrate their understanding of how these changes impact everyday life.Science, Digital TechnologiesLesson Package1
Amazing AnglesDuring this lesson, students will view an AR experience on a Merge Cube to identify right angles in everyday objects. Students will be able to compare them with each other using ‘more’ or ‘less’ descriptions. Additionally, students will go on a right angle scavenger hunt in the classroom and surrounding areas.MathematicsLesson Package3
Consumers, Producers and DecomposersDuring this lesson, students will identify consumers, producers and decomposers through a gamified AR (augmented reality) experience in CoSpaces. Students will then demonstrate what they have learned through a ‘What Am I?’ activity.ScienceLesson Package4
Discover Pompeii and HerculaneumWalk through the streets and archaeological sites of ancient Pompeii, which have been buried under volcanic ash for almost 1700 years. The city’s ruins provide a glimpse into the daily lives of its residents, from their homes and public buildings to their art and culture.HistoryLesson Package11 - 12
First Nations Dreaming StoriesAfter viewing two First Nations Australians’ Dreaming stories, students will use an AR experience in CoSpaces as a descriptive writing prompt, and draw their own setting/character from a description provided to them.EnglishLesson Package2
Visualising MusicStudents will create their own piece notating a piece of music using audio reactive brushes in Tilt Brush.MusicLesson Package7 - 8
3D MathematicsVisualising 3D Mathematics is often difficult when viewed in a 2D representation (e.g. on a page). Using Geogebra Mixed Reality and Cospaces, students will be able to view 3D solids in a unique way to understand their features and solve related problems.MathematicsLesson Package9 - 10
Visual Arts Across CulturesAfter exploring various artworks in augmented reality, and viewing one video about artwork from another country, students will write a reflection to demonstrate their understanding of the artist’s artistic choices and culture.Visual ArtLesson Package3 - 4
Van Gogh in VRStudents will explore various Van Gogh paintings in VR and reflect on the impact of being able to view traditional art in a new way. They will then create new pieces using augmented technology and collaborate on a bigger piece using virtual reality.Visual ArtLesson Package7 - 8
Ancient Egyptian TombsUnlock the mysteries of 3000 years ago by visiting one of the most extravagant tombs in Egypt’s Valley of the Queens – the tomb of Queen Nefertari.HistoryLesson Package7 - 8
Fitness VRIn Part A students will engage in research and building understanding and empathy or virtual sports and fitness. They will complete some critical thinking exercises in their Student Digital Notebooks.

In Part B, students will create their own virtual fitness and sports routine for students who are remote or isolating using Thinglink to present.
Digital Technology, Health and Physical EducationLesson Package9 - 10
My EmotionsThrough viewing an Emotions Merge Cube in AR, students will learn how to identify, explore, and express their emotions in healthy ways, and develop strategies for managing difficult emotions.Health and Physical EducationLesson PackageFoundation / Reception / Kindergarten
Our IdentityStudents will create a mascot/ totem that encapsulates what they believe their identity to be using tinkercad. They will also create a mascot in SculptrVR for diversity using the IMVR.Digital Technology, Health and Physical EducationLesson Package7 - 8
Journey Through AsiaStudents will reflect on their prior knowledge of Asia, and explore Asia’s geographical location and various environments in Asia using Google Earth VR and HHVR headsets.Geography, HASSLesson Package6
Migration to AustraliaStudents will view a hand-held virtual reality (HHVR) video tour of Sovereign Hill in Ballarat (VIC) and conduct research about the German migrants in South Australia using the German Lutheran Migration Story in AR on CoSpaces. Students will present their findings using the Student Digital Notebook.History, Humanities and Social StudiesLesson Package5 - 6
Australian MoneyStudents will view a Merge Cube using CoSpaces to learn about each Australian coin and its value. Students will then use play money to order coins according to their value and to describe their features.MathematicsLesson Package1
The Role of Technology in Food SustainabilityStudents will summarise and report back with their critical thinking skills on which food technology they believe to be most effective and why after researching a range of options.Design & Technology, Digital Technology, Food TechnologyLesson Package9 - 10
Immersive Data Visualisations in AR & VRWhen collecting data there are different representations we can have for them (e.g. using tables, graphs, etc.). This lesson will allow students to create data visualisations for location-based data.Digital Technology, Geography, MathematicsLesson Package9
Schools of the FutureSchools have largely remained the same over the past century. If you could design a school from the ground up - what would it look like, how would you build it, what would you do differently to our current classroom?Digital Technology, GeographyLesson Package9
Virtual ToursAfter capturing 360 images using the Ricoh Theta 360 camera, students create an interactive and informative virtual tour of a chosen area of their school using either Thinglink or CoSpaces.Digital TechnologyLesson Package5 - 6
Learning Languages with IMVRStudents will create an interactive vocabulary list of words pertaining to the topic or theme that is being studied using Thinglink and CoSpaces. They will also be able to practice their conversational pronunciation using MondlyVR in IMVR.Digital Technology, LanguagesLesson Package5 - 10
Responsible RecyclersAfter researching various sustainable businesses, students will collaborate in small groups to create their own sustainable future business. Students will present their business in CoSpaces in their groups.Design & TechnologyLesson Package5 - 6
Super SummariesStudents will write a summary of events after viewing the virtual reality video, "The Batmersive Experience" in the Within app.Digital Technology, EnglishLesson Package5
Preserving HistoryStudents will begin exploring what they can learn from these preserved items about history by viewing ancient artifacts using Civilisation AR. They will reflect in their digital notebooks on information they have learned and why it is important to preserve our history.English, HistoryLesson Package7
Iceland is Melting – Human Impact and Environmental ChangeStudents will begin exploring what they can learn from these preserved items about history by viewing ancient artifacts using Civilisation AR. They will reflect in their digital notebooks on information they have learned and why it is important to preserve our history.English, GeographyLesson Package10
Shapes in NatureStudents will measure and find the areas of naturally occurring shapes in an environment around them. They will record their shapes and areas by taking a 360 image using a 360 camera of their area and use thinglink to highlight where the shapes are found in their environment.Digital Technology, MathematicsLesson Package7
Contemporary Indigenous Art: Connecting the Past to the FutureStudents will engage with a range of Artful Thinking routines whilst viewing a variety of contemporary Indigenous Art Works using Augmented Reality (AR) and Handheld Virtual Reality (HHVR) devices.History, Visual ArtLesson Package7 - 8
Pivotal Scenes in NarrativesStudents will collaborate to create a joint pivotal scene as chosen by the teacher using Tiny Town in Immersive Virtual Reality (IMVR).Digital Technology, EnglishLesson Package6 - 9
Immersive Physics with Rube Goldberg MachinesStudents will create a Rube Goldberg machine using Virtual Reality (VR) and other technologies.Design & Technology, ScienceLesson Package7
The City of What If?Students will create liveable cities based on their understanding of what makes a city more liveable than another, and based on their ‘what if?’ scenario whilst engaging in an immersive virtual reality (IMVR) experience.Geography, MathematicsLesson Package7
Plastics – Should They be Banned?Students will contribute to a tug of war thinking routine where they will robustly discuss the provocative statement: All plastics should be banned after engaging with experiences on the Immersive Virtual Reality (IMVR) and the Handheld Virtual Reality (HHVR).English, HASSLesson Package7
Street ArtStudents will explore some street art around the world and the artists’ intentions, and will create their own street art outlining a message important to them using Google Tilt Brush in IMVRDigital Technology, Visual ArtLesson Package9
Virtual Cave ExploringStudents are to create a field sketch with labels and an explanation on how caves are formed after viewing and engaging with the cave VR experiences.GeographyLesson Package8
Operation: Safe PlanetThis lesson aims to help students develop disaster resilience through learning about extreme natural risks, hazards, and disasters, and developing responses to these extreme natural events.GeographyLesson Package7 - 8
Glass of the FutureStudents will create and design an invention or an innovation on an existing product using glass technology after viewing different future uses of glass. They will create their prototypes using TinkerCAD and CoSpaces.Design & Technology, Digital Technology, ScienceLesson Package7 - 8
Immersive PoetryStudents will practice using their senses to develop descriptive vocabulary to help them in constructing poems. They will use Handheld Virtual Reality (HHVR) headsets and devices to help them become fully immersed in the environment in which they will use their senses to describe and write a poem about a chosen location or object.EnglishLesson Package7
Pyramids of GizaStudents will explore the inside of one of the great pyramids of Giza in VR using Handheld Virtual Reality (HHVR) to give them an immersive experience on what it’s like to visit a pyramid. Students will make some predictions on what this pyramid contains.Design & Technology, Digital Technology, HistoryLesson Package7
The Future of FoodBased on their understanding of the changing nature of food production and consumption, students will design a 'Farm of the Future' to be viewed in AR or VR.Design & Technology, Digital Technology, ScienceLesson Package5 - 10
Immersive Book Reports in AR and VRTake your students' Book Week or literature studies experience to another level with augmented reality (AR) or virtual reality (VR). In this activity, students will create an immersive experience using AR or VR technologies based on a book that they have read.English, Design & TechnologyLesson Package3 - 6