AW2 – AR/VR Education Kit

This course provides an introduction and technical training for effectively using the AR/VR Education Kit, including Android devices, HHVR headsets, and AR experiences.
Designed for teaching staff, ICT staff, leadership, and student support officers, the course covers device management, launching 360° videos, exploring AR applications, and integrating tools like CoSpaces and Google Arts and Culture into the curriculum. By completing this course, participants will gain confidence in using the technology within the kit, enhancing their ability to create immersive and engaging learning experiences.
Course Content
Module objectives:
- Introduce the AR/VR Education Kit and briefly discuss its contents.
Module objectives:
- Introduce the Android Devices and its functionality.
- Discuss device management and procedural considerations.
Module objectives:
- Introduce the Handheld Virtual Reality Headsets and its functionality.
- Learn to launch 360° videos using HHVR headsets.
- Find your own 360° videos to enhance your curriculum.
- Explore VR safety considerations.
Module objectives:
- Explore different Augmented Reality experiences that can be launched with the Android Devices.
- Explore the Google Arts and Cultures app to see if it can enhance users’ curriculum.
- Practise launching CoSpaces creations in AR mode.
Why Should I Complete this Course?
Understand the contents and usage of the AR/VR Education Kit.
Learn how to confidently operate the Android Devices and the HHVR Headsets.
Get practical experience with Android devices for immersive learning.
Learn to project AR experiences into your environment and launch 360° videos using HHVR headsets to enhance classroom engagement.
Equip yourself with the knowledge to support student learning with XR technology.